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https://github.com/hyprwm/Hyprland.git
synced 2025-08-07 23:51:55 -07:00
handle constraint cursor hints better
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@@ -73,9 +73,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// XWayland windows sometimes issue constraints weirdly.
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// TODO: We probably should search their parent. wlr_xwayland_surface->parent
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const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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const auto PCONSTRAINT = g_pCompositor->m_sSeat.mouse->currentConstraint;
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const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint);
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if (!CONSTRAINTWINDOW) {
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if (!CONSTRAINTWINDOW || !PCONSTRAINT) {
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unconstrainMouse();
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} else {
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// Native Wayland apps know how 2 constrain themselves.
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@@ -86,7 +86,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) {
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// we just snap the cursor to where it should be.
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Vector2D hint = { PCONSTRAINT->current.cursor_hint.x, PCONSTRAINT->current.cursor_hint.y };
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Vector2D hint = { PCONSTRAINT->positionHint.x, PCONSTRAINT->positionHint.y };
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + hint.x, CONSTRAINTPOS.y + hint.y);
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@@ -94,7 +94,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// these are usually FPS games. They will use the relative motion.
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} else {
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// we restrict the cursor to the confined region
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if (!pixman_region32_contains_point(&PCONSTRAINT->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) {
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if (!pixman_region32_contains_point(&PCONSTRAINT->constraint->region, mouseCoords.x - CONSTRAINTPOS.x, mouseCoords.y - CONSTRAINTPOS.y, nullptr)) {
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if (g_pCompositor->m_sSeat.mouse->constraintActive) {
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wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, mouseCoords.x, mouseCoords.y);
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mouseCoords = getMouseCoordsInternal();
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@@ -964,6 +964,12 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
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wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
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}
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}
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const auto PCONSTRAINT = constraintFromWlr(constraint);
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if (PCONSTRAINT) { // should never be null but who knows
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PCONSTRAINT->positionHint = Vector2D(constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
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PCONSTRAINT->hintSet = true;
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}
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}
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}
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@@ -1009,7 +1015,15 @@ void CInputManager::unconstrainMouse() {
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}
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void Events::listener_commitConstraint(void* owner, void* data) {
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//g_pInputManager->recheckConstraint((SMouse*)owner);
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const auto PMOUSE = (SMouse*)owner;
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if (PMOUSE->currentConstraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
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const auto PCONSTRAINT = g_pInputManager->constraintFromWlr(PMOUSE->currentConstraint);
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if (PCONSTRAINT) { // should never be null but who knows
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PCONSTRAINT->positionHint = Vector2D(PMOUSE->currentConstraint->current.cursor_hint.x, PMOUSE->currentConstraint->current.cursor_hint.y);
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PCONSTRAINT->hintSet = true;
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}
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}
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}
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void CInputManager::updateCapabilities() {
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@@ -1224,3 +1238,12 @@ std::string CInputManager::getNameForNewDevice(std::string internalName) {
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return proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno)));
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}
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SConstraint* CInputManager::constraintFromWlr(wlr_pointer_constraint_v1* constraint) {
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for (auto& c : m_lConstraints) {
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if (c.constraint == constraint)
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return &c;
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}
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return nullptr;
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}
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