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renderer: Explicit sync fixes (#7151)
Enables explicit sync by default for most platforms `misc:no_direct_scanout` -> `render:direct_scanout`
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@@ -131,12 +131,14 @@ class CEGLSync {
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EGLSyncKHR sync = nullptr;
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int dupFenceFD();
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int fd();
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bool wait();
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private:
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CEGLSync() = default;
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int m_iFd = -1;
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friend class CHyprOpenGLImpl;
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};
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