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reload blur on cfg reload
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@@ -1052,6 +1052,10 @@ void CConfigManager::loadConfigLoadVars() {
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// update layout
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// update layout
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g_pLayoutManager->switchToLayout(configValues["general:layout"].strValue);
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g_pLayoutManager->switchToLayout(configValues["general:layout"].strValue);
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// mark blur dirty
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for (auto& m : g_pCompositor->m_vMonitors)
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g_pHyprOpenGL->markBlurDirtyForMonitor(m.get());
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// Force the compositor to fully re-render all monitors
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// Force the compositor to fully re-render all monitors
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for (auto& m : g_pCompositor->m_vMonitors)
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for (auto& m : g_pCompositor->m_vMonitors)
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m->forceFullFrames = 2;
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m->forceFullFrames = 2;
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