Implement window sharing with the hl toplevel export proto (#1179)

* implement window sharing

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
This commit is contained in:
Vaxry
2022-12-05 17:05:15 +00:00
committed by GitHub
parent 20b91f58f8
commit 66fb083003
19 changed files with 863 additions and 7 deletions

View File

@@ -215,7 +215,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
g_pHyprError->draw();
}
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition) {
void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) {
if (pWindow->isHidden())
return;
@@ -235,6 +235,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
renderdata.y = pMonitor->vecPosition.y;
}
if (ignoreAllGeometry)
decorate = false;
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
@@ -242,8 +245,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
renderdata.blur = true; // if it shouldn't, it will be ignored later
renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
// apply window special data