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compositor: ignore setting surface scanout if DS is disabled
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@@ -236,7 +236,7 @@ static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* da
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
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}
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
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surface->presentFeedback(RDATA->when, RDATA->pMonitor);
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g_pHyprOpenGL->blend(true);
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