optimize data feeding to gradient renderer

This commit is contained in:
vaxerski
2022-11-26 18:09:57 +00:00
parent 0948b078e1
commit 684c59e5bc
3 changed files with 8 additions and 13 deletions

View File

@@ -17,6 +17,7 @@ uniform int primitiveMultisample;
uniform vec4 gradient[10];
uniform int gradientLength;
uniform float angle;
uniform float alpha;
vec4 getColorForCoord(vec2 normalizedCoord) {
if (gradientLength < 2)
@@ -36,6 +37,7 @@ void main() {
vec2 originalPixCoord = fullSize * v_texcoord;
vec4 pixColor = getColorForCoord(v_texcoord);
pixColor[3] *= alpha;
bool done = false;