screencopy: use buffer format for glReadPixels

fixes #4029
This commit is contained in:
Vaxry
2023-12-04 03:52:54 +00:00
parent 5d100bdcbb
commit 68783d904d
4 changed files with 76 additions and 71 deletions

View File

@@ -457,12 +457,12 @@ bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec*
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb.m_iFb);
GLint glf, glt;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &glf);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &glt);
if (glf == 0 || glt == 0) {
glf = drmFormatToGL(frame->pMonitor->drmFormat);
glt = glFormatToType(glf);
const auto PFORMAT = g_pHyprOpenGL->getPixelFormatFromDRM(format);
if (!PFORMAT) {
g_pHyprRenderer->endRender();
wlr_texture_destroy(sourceTex);
wlr_buffer_end_data_ptr_access(frame->buffer);
return false;
}
g_pHyprRenderer->endRender();
@@ -473,16 +473,15 @@ bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec*
glPixelStorei(GL_PACK_ALIGNMENT, 1);
const auto FMT = g_pHyprOpenGL->getPreferredReadFormat(frame->pMonitor);
const wlr_pixel_format_info* drmFmtWlr = drm_get_pixel_format_info(FMT);
const wlr_pixel_format_info* drmFmtWlr = drm_get_pixel_format_info(format);
uint32_t packStride = pixel_format_info_min_stride(drmFmtWlr, frame->box.w);
if (packStride == stride) {
glReadPixels(frame->box.x, frame->box.y, frame->box.w, frame->box.h, glf, glt, data);
glReadPixels(frame->box.x, frame->box.y, frame->box.w, frame->box.h, PFORMAT->glFormat, PFORMAT->glType, data);
} else {
for (size_t i = 0; i < frame->box.h; ++i) {
uint32_t y = frame->box.x + i;
glReadPixels(frame->box.x, y, frame->box.w, 1, glf, glt, ((unsigned char*)data) + i * stride);
glReadPixels(frame->box.x, y, frame->box.w, 1, PFORMAT->glFormat, PFORMAT->glType, ((unsigned char*)data) + i * stride);
}
}

View File

@@ -387,19 +387,18 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
GLint glf, glt;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &glf);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &glt);
if (glf == 0 || glt == 0) {
glf = drmFormatToGL(frame->pMonitor->drmFormat);
glt = glFormatToType(glf);
const auto PFORMAT = g_pHyprOpenGL->getPixelFormatFromDRM(format);
if (!PFORMAT) {
g_pHyprRenderer->endRender();
wlr_buffer_end_data_ptr_access(frame->buffer);
return false;
}
g_pHyprOpenGL->m_RenderData.mainFB->bind();
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, frame->box.width, frame->box.height, glf, glt, data);
glReadPixels(0, 0, frame->box.width, frame->box.height, PFORMAT->glFormat, PFORMAT->glType, data);
g_pHyprRenderer->endRender();