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renderer: proper full occlusion checks for back layer
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@@ -47,6 +47,7 @@ class CRegion {
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CRegion& translate(const Vector2D& vec);
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CRegion& transform(const wl_output_transform t, double w, double h);
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CRegion& invert(pixman_box32_t* box);
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CRegion& invert(const CBox& box);
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CRegion& scale(float scale);
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CBox getExtents();
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bool containsPoint(const Vector2D& vec) const;
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