renderer: proper full occlusion checks for back layer

This commit is contained in:
Vaxry
2023-11-26 15:24:24 +00:00
parent 408d96668d
commit 68e57b7ee3
3 changed files with 12 additions and 1 deletions

View File

@@ -47,6 +47,7 @@ class CRegion {
CRegion& translate(const Vector2D& vec);
CRegion& transform(const wl_output_transform t, double w, double h);
CRegion& invert(pixman_box32_t* box);
CRegion& invert(const CBox& box);
CRegion& scale(float scale);
CBox getExtents();
bool containsPoint(const Vector2D& vec) const;