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https://github.com/hyprwm/Hyprland.git
synced 2025-07-31 04:01:56 -07:00
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl it's the final countdown
This commit is contained in:
@@ -5,6 +5,7 @@
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#include "../helpers/Color.hpp"
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#include "../helpers/Timer.hpp"
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#include "../helpers/Region.hpp"
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#include "../helpers/Format.hpp"
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#include <list>
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#include <unordered_map>
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#include <map>
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@@ -54,14 +55,6 @@ struct SRenderModifData {
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bool enabled = true;
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};
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struct SGLPixelFormat {
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uint32_t drmFormat = DRM_FORMAT_INVALID;
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GLint glInternalFormat = 0;
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GLint glFormat = 0;
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GLint glType = 0;
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bool withAlpha = false;
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};
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struct SMonitorRenderData {
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CFramebuffer offloadFB;
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CFramebuffer mirrorFB; // these are used for some effects,
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@@ -70,7 +63,7 @@ struct SMonitorRenderData {
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CFramebuffer monitorMirrorFB; // used for mirroring outputs, does not contain artifacts like offloadFB
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CTexture stencilTex;
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SP<CTexture> stencilTex = makeShared<CTexture>();
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CFramebuffer blurFB;
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bool blurFBDirty = true;
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@@ -132,74 +125,73 @@ class CHyprOpenGLImpl {
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public:
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CHyprOpenGLImpl();
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void begin(CMonitor*, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(CMonitor*, const CRegion& damage, CRenderbuffer* rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void begin(CMonitor*, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(CMonitor*, const CRegion& damage, CRenderbuffer* rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void renderRect(CBox*, const CColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0);
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void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false);
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void renderTextureWithDamage(wlr_texture*, CBox*, CRegion* damage, float a, int round = 0, bool allowCustomUV = false);
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void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(const CTexture&, CBox*, CRegion* damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
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void renderRect(CBox*, const CColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0);
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, CRegion* damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void blend(bool enabled);
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void blend(bool enabled);
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void makeWindowSnapshot(PHLWINDOW);
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void makeRawWindowSnapshot(PHLWINDOW, CFramebuffer*);
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void makeLayerSnapshot(PHLLS);
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void renderSnapshot(PHLWINDOW);
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void renderSnapshot(PHLLS);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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void makeWindowSnapshot(PHLWINDOW);
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void makeRawWindowSnapshot(PHLWINDOW, CFramebuffer*);
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void makeLayerSnapshot(PHLLS);
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void renderSnapshot(PHLWINDOW);
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void renderSnapshot(PHLLS);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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void clear(const CColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void clear(const CColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void destroyMonitorResources(CMonitor*);
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void destroyMonitorResources(CMonitor*);
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void markBlurDirtyForMonitor(CMonitor*);
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void markBlurDirtyForMonitor(CMonitor*);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(CMonitor*);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(CMonitor*);
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void applyScreenShader(const std::string& path);
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void applyScreenShader(const std::string& path);
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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uint32_t getPreferredReadFormat(CMonitor* pMonitor);
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const SGLPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat);
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uint32_t getPreferredReadFormat(CMonitor* pMonitor);
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std::vector<SDRMFormat> getDRMFormats();
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EGLImageKHR createEGLImage(const SDMABUFAttrs& attrs);
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SCurrentRenderData m_RenderData;
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iCurrentOutputFb = 0;
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bool m_bReloadScreenShader = true; // at launch it can be set
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bool m_bReloadScreenShader = true; // at launch it can be set
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PHLWINDOWREF m_pCurrentWindow; // hack to get the current rendered window
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PHLLS m_pCurrentLayer; // hack to get the current rendered layer
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PHLWINDOWREF m_pCurrentWindow; // hack to get the current rendered window
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PHLLS m_pCurrentLayer; // hack to get the current rendered layer
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std::map<PHLWINDOWREF, CFramebuffer> m_mWindowFramebuffers;
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std::map<PHLLSREF, CFramebuffer> m_mLayerFramebuffers;
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@@ -208,41 +200,52 @@ class CHyprOpenGLImpl {
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struct {
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = nullptr;
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PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = nullptr;
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PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
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PFNEGLQUERYDMABUFFORMATSEXTPROC eglQueryDmaBufFormatsEXT = nullptr;
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PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT = nullptr;
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} m_sProc;
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struct {
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bool EXT_read_format_bgra = false;
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bool EXT_read_format_bgra = false;
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bool EXT_image_dma_buf_import = false;
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bool EXT_image_dma_buf_import_modifiers = false;
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} m_sExts;
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private:
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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std::list<GLuint> m_lBuffers;
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std::list<GLuint> m_lTextures;
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int m_iDRMFD;
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std::string m_szExtensions;
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std::vector<SDRMFormat> drmFormats;
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bool m_bHasModifiers = false;
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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bool m_bApplyFinalShader = false;
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bool m_bBlend = false;
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bool m_bOffloadedFramebuffer = false;
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int m_iDRMFD;
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std::string m_szExtensions;
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CShader m_sFinalScreenShader;
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CTimer m_tGlobalTimer;
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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bool m_bApplyFinalShader = false;
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bool m_bBlend = false;
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bool m_bOffloadedFramebuffer = false;
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void logShaderError(const GLuint&, bool program = false);
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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void createBGTextureForMonitor(CMonitor*);
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void initShaders();
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CShader m_sFinalScreenShader;
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CTimer m_tGlobalTimer;
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void logShaderError(const GLuint&, bool program = false);
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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void createBGTextureForMonitor(CMonitor*);
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void initShaders();
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void initDRMFormats();
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std::vector<uint64_t> getModsForFormat(EGLint format);
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// returns the out FB, can be either Mirror or MirrorSwap
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CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
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void renderTextureInternalWithDamage(const CTexture&, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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void renderTextureInternalWithDamage(SP<CTexture>, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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bool allowCustomUV = false, bool allowDim = false);
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void renderTexturePrimitive(const CTexture& tex, CBox* pBox);
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void renderTexturePrimitive(SP<CTexture> tex, CBox* pBox);
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void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
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void preBlurForCurrentMonitor();
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