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internal: refactor to use empty() (#10599)
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@@ -100,7 +100,7 @@ static Hyprlang::CParseResult configHandleGradientSet(const char* VALUE, void**
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}
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}
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if (DATA->m_colors.size() == 0) {
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if (DATA->m_colors.empty()) {
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Debug::log(WARN, "Error parsing gradient {}", V);
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if (parseError.empty())
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parseError = "Error parsing gradient " + V + ": No colors?";
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@@ -2093,7 +2093,7 @@ std::optional<std::string> CConfigManager::handleMonitor(const std::string& comm
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int argno = 4;
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while (ARGS[argno] != "") {
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while (!ARGS[argno].empty()) {
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if (ARGS[argno] == "mirror") {
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newrule.mirrorOf = ARGS[argno + 1];
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argno++;
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@@ -2185,23 +2185,23 @@ std::optional<std::string> CConfigManager::handleBezier(const std::string& comma
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std::string bezierName = ARGS[0];
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if (ARGS[1] == "")
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if (ARGS[1].empty())
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return "too few arguments";
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float p1x = std::stof(ARGS[1]);
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if (ARGS[2] == "")
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if (ARGS[2].empty())
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return "too few arguments";
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float p1y = std::stof(ARGS[2]);
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if (ARGS[3] == "")
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if (ARGS[3].empty())
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return "too few arguments";
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float p2x = std::stof(ARGS[3]);
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if (ARGS[4] == "")
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if (ARGS[4].empty())
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return "too few arguments";
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float p2y = std::stof(ARGS[4]);
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if (ARGS[5] != "")
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if (!ARGS[5].empty())
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return "too many arguments";
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g_pAnimationManager->addBezierWithName(bezierName, Vector2D(p1x, p1y), Vector2D(p2x, p2y));
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@@ -2256,10 +2256,10 @@ std::optional<std::string> CConfigManager::handleAnimation(const std::string& co
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return "no such bezier";
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}
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if (ARGS[4] != "") {
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if (!ARGS[4].empty()) {
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auto ERR = g_pAnimationManager->styleValidInConfigVar(ANIMNAME, ARGS[4]);
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if (ERR != "")
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if (!ERR.empty())
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return ERR;
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}
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@@ -2384,12 +2384,12 @@ std::optional<std::string> CConfigManager::handleBind(const std::string& command
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return "Invalid dispatcher, requested \"" + HANDLER + "\" does not exist";
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}
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if (MOD == 0 && MODSTR != "") {
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if (MOD == 0 && !MODSTR.empty()) {
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Debug::log(ERR, "Invalid mod: {}", MODSTR);
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return "Invalid mod, requested mod \"" + MODSTR + "\" is not a valid mod.";
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}
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if ((KEY != "") || multiKey) {
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if ((!KEY.empty()) || multiKey) {
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SParsedKey parsedKey = parseKey(KEY);
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if (parsedKey.catchAll && m_currentSubmap.empty()) {
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