animationmgr: avoid looping over all avars in favor of only active ones

This commit is contained in:
vaxerski
2023-07-20 19:26:10 +02:00
parent 7940f779e9
commit 6c1f4faff2
4 changed files with 23 additions and 9 deletions

View File

@@ -25,7 +25,8 @@ class CAnimationManager {
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::list<CAnimatedVariable*> m_lAnimatedVariables;
std::vector<CAnimatedVariable*> m_vAnimatedVariables;
std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
wl_event_source* m_pAnimationTick;