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layout: minor style fixes
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@@ -97,9 +97,8 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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}
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}
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// reject any windows with size <= 5x5
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// reject any windows with size <= 5x5
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if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
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if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5)
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pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
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pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
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}
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if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) {
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if (pWindow->m_bIsX11 && pWindow->m_uSurface.xwayland->override_redirect) {
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@@ -147,11 +146,10 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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// most of these are popups
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID)
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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} else {
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else
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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}
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}
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