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don't focus layers without keyboard_interactive
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@@ -101,7 +101,7 @@ public:
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CWindow* vectorToWindow(const Vector2D&);
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CWindow* vectorToWindowIdeal(const Vector2D&);
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CWindow* vectorToWindowTiled(const Vector2D&);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*, SLayerSurface**);
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wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
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CWindow* windowFromCursor();
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CWindow* windowFloatingFromCursor();
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