add touch binding to output

This commit is contained in:
vaxerski
2022-10-14 12:38:44 +01:00
parent cee0645fd1
commit 724fa4a7d4
4 changed files with 16 additions and 0 deletions

View File

@@ -3,6 +3,12 @@
void CInputManager::onTouchDown(wlr_touch_down_event* e) {
auto PMONITOR = g_pCompositor->getMonitorFromName(e->touch->output_name ? e->touch->output_name : "");
const auto PDEVIT = std::find_if(m_lTouchDevices.begin(), m_lTouchDevices.end(), [&](const STouchDevice& other) { return other.pWlrDevice == &e->touch->base; });
if (PDEVIT != m_lTouchDevices.end() && !PDEVIT->boundOutput.empty())
PMONITOR = g_pCompositor->getMonitorFromName(PDEVIT->boundOutput);
PMONITOR = PMONITOR ? PMONITOR : g_pCompositor->m_pLastMonitor;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);