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@@ -559,6 +559,8 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
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m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time");
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m_sFinalScreenShader.wl_output = glGetUniformLocation(m_sFinalScreenShader.program, "wl_output");
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m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screen_size");
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if (m_sFinalScreenShader.fullSize == -1)
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m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screenSize");
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if (m_sFinalScreenShader.time != -1 && *PDT != 0 && !g_pHyprRenderer->m_bCrashingInProgress) {
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// The screen shader uses the "time" uniform
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// Since the screen shader could change every frame, damage tracking *needs* to be disabled
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