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opengl: don't use new optim with xray off on special tiled
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@@ -980,7 +980,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale);
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wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale);
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// vvv TODO: layered blur fbs?
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// vvv TODO: layered blur fbs?
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const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
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const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization &&
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((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID)) || *PBLURXRAY) &&
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m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID);
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m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID);
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CFramebuffer* POUTFB = nullptr;
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CFramebuffer* POUTFB = nullptr;
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