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misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
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@@ -255,7 +255,7 @@ Vector2D CHyprXWaylandManager::xwaylandToWaylandCoords(const Vector2D& coord) {
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CMonitor* pMonitor = nullptr;
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double bestDistance = __FLT_MAX__;
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for (auto& m : g_pCompositor->m_vMonitors) {
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for (auto const& m : g_pCompositor->m_vMonitors) {
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const auto SIZ = *PXWLFORCESCALEZERO ? m->vecTransformedSize : m->vecSize;
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double distance =
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