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Added HyprError for showing config errors
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@@ -14,6 +14,9 @@ public:
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CTexture();
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CTexture(wlr_texture*);
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void destroyTexture();
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void allocate();
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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