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Decos: Window decoration flags, shadow improvements (#3739)
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@@ -37,13 +37,16 @@ uniform mat3 proj;
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uniform vec4 color;
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attribute vec2 pos;
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attribute vec2 texcoord;
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attribute vec2 texcoordMatte;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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varying vec2 v_texcoordMatte;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_color = color;
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v_texcoord = texcoord;
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v_texcoordMatte = texcoordMatte;
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})#";
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inline const std::string QUADFRAGSRC = R"#(
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