renderer: add support for gles3.2 screen shaders

This commit is contained in:
Vaxry
2024-03-18 04:15:04 +00:00
parent c34ad12183
commit 7587cadd0a
2 changed files with 12 additions and 1 deletions

View File

@@ -547,7 +547,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true);
m_sFinalScreenShader.program = createProgram(fragmentShader.starts_with("#version 320 es") ? TEXVERTSRC320 : TEXVERTSRC, fragmentShader, true);
if (!m_sFinalScreenShader.program) {
g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed");