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added basic damage tracking
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@@ -11,8 +11,10 @@ public:
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private:
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bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
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bool deltaSmallToFlip(const CColor& a, const CColor& b);
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bool deltaSmallToFlip(const float& a, const float& b);
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bool deltazero(const Vector2D& a, const Vector2D& b);
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bool deltazero(const CColor& a, const CColor& b);
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bool deltazero(const float& a, const float& b);
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double parabolic(const double, const double, const double);
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CColor parabolic(const double, const CColor&, const CColor&);
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};
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