Fixed oversized apps' incorrect layout

This commit is contained in:
vaxerski
2022-06-22 15:45:56 +02:00
parent 499d2e41bf
commit 770bada5d5
8 changed files with 90 additions and 22 deletions

View File

@@ -443,7 +443,11 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
double subx, suby;
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x, pos.y - pWindow->m_vRealPosition.vec().y, &subx, &suby);
// calc for oversized windows... fucking bullshit, again.
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x + geom.x, pos.y - pWindow->m_vRealPosition.vec().y + geom.y, &subx, &suby);
if (PFOUND) {
sl.x = subx;
@@ -454,6 +458,9 @@ wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pW
sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
sl.x += geom.x;
sl.y += geom.y;
return PSURFACE->surface;
}