mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-06 07:01:57 -07:00
Fixed oversized apps' incorrect layout
This commit is contained in:
@@ -303,15 +303,15 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha
|
||||
renderTexture(CTexture(tex), pBox, alpha, round);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool border) {
|
||||
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool border, bool allowPrimary) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
|
||||
renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, border);
|
||||
renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, border, false, allowPrimary);
|
||||
|
||||
scissor((wlr_box*)nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool border, bool noAA) {
|
||||
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool border, bool noAA, bool allowPrimary) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
||||
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
|
||||
|
||||
@@ -358,6 +358,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
||||
// hacky fix to fix broken borders.
|
||||
// TODO: this is kinda slow... question mark?
|
||||
renderRect(pBox, CColor(0, 0, 0, 0), round);
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
@@ -388,7 +390,19 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
||||
glUniform1i(glGetUniformLocation(shader->program, "primitiveMultisample"), (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !border && !noAA));
|
||||
|
||||
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
|
||||
if (allowPrimary && m_RenderData.renderingPrimarySurface && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
|
||||
const float verts[] = {
|
||||
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
|
||||
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
|
||||
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
|
||||
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
|
||||
};
|
||||
|
||||
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
} else {
|
||||
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(shader->posAttrib);
|
||||
glEnableVertexAttribArray(shader->texAttrib);
|
||||
@@ -402,6 +416,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
|
||||
}
|
||||
|
||||
if (border) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilFunc(GL_EQUAL, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
}
|
||||
@@ -548,9 +564,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
|
||||
|
||||
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
|
||||
static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
|
||||
|
||||
if (*PBLURENABLED == 0) {
|
||||
renderTexture(tex, pBox, a, round, false, border);
|
||||
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1))) {
|
||||
renderTexture(tex, pBox, a, round, false, border, true);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -607,13 +624,18 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||
if (pixman_region32_not_empty(&damage)) {
|
||||
// render our great blurred FB
|
||||
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
|
||||
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage);
|
||||
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false, true);
|
||||
|
||||
// render the window, but clear stencil
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
// and write to it
|
||||
// draw window
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true, true);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
|
||||
// prep stencil for border
|
||||
glStencilFunc(GL_ALWAYS, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
@@ -623,8 +645,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||
renderRectWithDamage(pBox, CColor(0,0,0,0), &damage, round);
|
||||
}
|
||||
|
||||
renderTextureInternalWithDamage(tex, pBox, a, &damage, round, false, false, true);
|
||||
|
||||
// then stop
|
||||
glStencilFunc(GL_EQUAL, 1, -1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
Reference in New Issue
Block a user