optimization: dont damage entire window on border anim

This commit is contained in:
vaxerski
2022-05-05 14:02:30 +02:00
parent 8369f2980a
commit 77d37cd72a
6 changed files with 56 additions and 13 deletions

View File

@@ -5,8 +5,9 @@ CAnimatedVariable::CAnimatedVariable() {
; // dummy var
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY policy) {
m_eVarType = type;
m_eDamagePolicy = policy;
m_pSpeed = speed;
m_pEnabled = enabled;
m_pWindow = pWindow;
@@ -17,8 +18,8 @@ void CAnimatedVariable::create(ANIMATEDVARTYPE type, float* speed, int64_t* enab
m_bDummy = false;
}
void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow) {
create(type, speed, enabled, pBezier, pWindow);
void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY policy) {
create(type, speed, enabled, pBezier, pWindow, policy);
try {
switch (type) {