optimization: dont damage entire window on border anim

This commit is contained in:
vaxerski
2022-05-05 14:02:30 +02:00
parent 8369f2980a
commit 77d37cd72a
6 changed files with 56 additions and 13 deletions

View File

@@ -10,14 +10,20 @@ enum ANIMATEDVARTYPE {
AVARTYPE_COLOR
};
enum AVARDAMAGEPOLICY {
AVARDAMAGE_INVALID = -1,
AVARDAMAGE_ENTIRE = 0,
AVARDAMAGE_BORDER
};
class CAnimationManager;
class CAnimatedVariable {
public:
CAnimatedVariable(); // dummy var
void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow);
void create(ANIMATEDVARTYPE, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY);
void create(ANIMATEDVARTYPE, std::any val, float* speed, int64_t* enabled, std::string* pBezier, void* pWindow, AVARDAMAGEPOLICY);
~CAnimatedVariable();
@@ -165,7 +171,8 @@ private:
std::chrono::system_clock::time_point animationBegin;
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_INVALID;
friend class CAnimationManager;
};