optimization: dont damage entire window on border anim

This commit is contained in:
vaxerski
2022-05-05 14:02:30 +02:00
parent 8369f2980a
commit 77d37cd72a
6 changed files with 56 additions and 13 deletions

View File

@@ -121,9 +121,38 @@ void CAnimationManager::tick() {
}
}
// damage the window
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
// damage the window with the damage policy
switch (av->m_eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
break;
}
case AVARDAMAGE_BORDER: {
// damage only the border.
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit
// damage for old box
g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width, BORDERSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE, WLRBOXPREV.height); // left
g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE, WLRBOXPREV.height); // right
g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height, WLRBOXPREV.width, BORDERSIZE); // bottom
// damage for new box
const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y};
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width, BORDERSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE, WLRBOXNEW.height); // left
g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE, WLRBOXNEW.height); // right
g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height, WLRBOXNEW.width, BORDERSIZE); // bottom
break;
}
default: {
Debug::log(ERR, "av has damage policy INVALID???");
break;
}
}
// set size and pos if valid
if (g_pCompositor->windowValidMapped(PWINDOW))