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optimization: dont damage entire window on border anim
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@@ -26,6 +26,7 @@ public:
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void damageSurface(wlr_surface*, double, double);
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void damageWindow(CWindow*);
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void damageBox(wlr_box*);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageMonitor(SMonitor*);
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void applyMonitorRule(SMonitor*, SMonitorRule*, bool force = false);
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