mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-10 17:51:53 -07:00
screenshader: add output uniform
This commit is contained in:
@@ -40,6 +40,7 @@ class CShader {
|
||||
|
||||
GLint time;
|
||||
GLint distort;
|
||||
GLint output;
|
||||
|
||||
GLint getUniformLocation(const std::string&);
|
||||
|
||||
|
Reference in New Issue
Block a user