screenshader: add output uniform

This commit is contained in:
vaxerski
2023-06-10 16:10:26 +02:00
parent 003993337a
commit 7932e42507
2 changed files with 11 additions and 5 deletions

View File

@@ -40,6 +40,7 @@ class CShader {
GLint time;
GLint distort;
GLint output;
GLint getUniformLocation(const std::string&);