mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-07 07:31:53 -07:00
Added screen shaders
This commit is contained in:
@@ -30,12 +30,22 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
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RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
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}
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GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
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GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag, bool dynamic) {
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auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
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if (dynamic) {
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if (vertCompiled == 0)
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return 0;
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} else {
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RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
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}
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auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
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if (dynamic) {
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if (fragCompiled == 0)
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return 0;
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} else {
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RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
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}
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auto prog = glCreateProgram();
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glAttachShader(prog, vertCompiled);
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@@ -49,12 +59,17 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
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if (dynamic) {
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if (ok == GL_FALSE)
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return 0;
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} else {
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RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
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}
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return prog;
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}
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GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool dynamic) {
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auto shader = glCreateShader(type);
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auto shaderSource = src.c_str();
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@@ -64,7 +79,12 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
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if (dynamic) {
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if (ok == GL_FALSE)
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return 0;
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} else {
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RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
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}
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return shader;
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}
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@@ -112,6 +132,11 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool
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m_RenderData.pDamage = pDamage;
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m_bFakeFrame = fake;
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if (m_bReloadScreenShader) {
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m_bReloadScreenShader = false;
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applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
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}
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}
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void CHyprOpenGLImpl::end() {
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@@ -128,9 +153,11 @@ void CHyprOpenGLImpl::end() {
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clear(CColor(11, 11, 11, 255));
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m_bEndFrame = true;
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m_bApplyFinalShader = true;
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0);
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m_bApplyFinalShader = false;
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m_bEndFrame = false;
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}
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@@ -250,6 +277,35 @@ void CHyprOpenGLImpl::initShaders() {
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Debug::log(LOG, "Shaders initialized successfully.");
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}
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void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
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m_sFinalScreenShader.destroy();
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if (path == "" || path == STRVAL_EMPTY)
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return;
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std::ifstream infile(absolutePath(path, std::string(getenv("HOME")) + "/.config/hypr"));
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if (!infile.good()) {
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g_pConfigManager->addParseError("Screen shader parser: Screen shader path not found");
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return;
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}
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std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
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m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true);
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if (!m_sFinalScreenShader.program) {
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g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed");
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return;
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}
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m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
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m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
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m_sFinalScreenShader.texAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "texcoord");
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m_sFinalScreenShader.posAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "pos");
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}
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void CHyprOpenGLImpl::clear(const CColor& color) {
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RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
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@@ -420,18 +476,25 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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switch (tex.m_iType) {
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case TEXTURE_RGBA:
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shader = &m_RenderData.pCurrentMonData->m_shRGBA;
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break;
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case TEXTURE_RGBX:
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shader = &m_RenderData.pCurrentMonData->m_shRGBX;
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break;
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case TEXTURE_EXTERNAL:
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shader = &m_RenderData.pCurrentMonData->m_shEXT;
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break;
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default:
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RASSERT(false, "tex.m_iTarget unsupported!");
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bool usingFinalShader = false;
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if (m_bApplyFinalShader && m_sFinalScreenShader.program) {
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shader = &m_sFinalScreenShader;
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usingFinalShader = true;
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} else {
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switch (tex.m_iType) {
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case TEXTURE_RGBA:
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shader = &m_RenderData.pCurrentMonData->m_shRGBA;
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break;
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case TEXTURE_RGBX:
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shader = &m_RenderData.pCurrentMonData->m_shRGBX;
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break;
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case TEXTURE_EXTERNAL:
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shader = &m_RenderData.pCurrentMonData->m_shEXT;
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break;
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default:
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RASSERT(false, "tex.m_iTarget unsupported!");
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}
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}
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glActiveTexture(GL_TEXTURE0);
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@@ -448,8 +511,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
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#endif
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha / 255.f);
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glUniform1i(shader->discardOpaque, (int)discardOpaque);
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if (!usingFinalShader) {
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glUniform1f(shader->alpha, alpha / 255.f);
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glUniform1i(shader->discardOpaque, (int)discardOpaque);
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}
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wlr_box transformedBox;
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wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
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@@ -459,18 +524,20 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
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static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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// Rounded corners
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glUniform2f(shader->topLeft, TOPLEFT.x, TOPLEFT.y);
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glUniform2f(shader->fullSize, FULLSIZE.x ,FULLSIZE.y);
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glUniform1f(shader->radius, round);
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glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA));
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if (!usingFinalShader) {
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// Rounded corners
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glUniform2f(shader->topLeft, TOPLEFT.x, TOPLEFT.y);
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glUniform2f(shader->fullSize, FULLSIZE.x, FULLSIZE.y);
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glUniform1f(shader->radius, round);
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glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA));
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if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) {
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glUniform1i(shader->applyTint, 1);
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const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
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glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
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} else {
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glUniform1i(shader->applyTint, 0);
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if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) {
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glUniform1i(shader->applyTint, 1);
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const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
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glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
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} else {
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glUniform1i(shader->applyTint, 0);
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}
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}
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const float verts[] = {
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@@ -504,13 +571,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
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}
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}
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pixman_region32_fini(&damageClip);
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pixman_region32_fini(&damageClip);
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} else {
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PIXMAN_DAMAGE_FOREACH(damage) {
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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PIXMAN_DAMAGE_FOREACH(damage) {
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const auto RECT = RECTSARR[i];
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scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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glDisableVertexAttribArray(shader->posAttrib);
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