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fix a crash in monitorDestroy
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@@ -319,14 +319,16 @@ void Events::listener_monitorDestroy(void* owner, void* data) {
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// Cleanup everything. Move windows back, snap cursor, shit.
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// Cleanup everything. Move windows back, snap cursor, shit.
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const auto BACKUPMON = &g_pCompositor->m_lMonitors.front();
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const auto BACKUPMON = &g_pCompositor->m_lMonitors.front();
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const auto BACKUPWORKSPACE = BACKUPMON->activeWorkspace > 0 ? std::to_string(BACKUPMON->activeWorkspace) : "name:" + g_pCompositor->getWorkspaceByID(BACKUPMON->activeWorkspace)->m_szName;
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if (!BACKUPMON) {
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if (!BACKUPMON) {
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Debug::log(CRIT, "No monitors! Unplugged last! Exiting.");
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Debug::log(CRIT, "No monitors! Unplugged last! Exiting.");
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g_pCompositor->cleanupExit();
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g_pCompositor->cleanupExit();
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exit(1);
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return;
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return;
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}
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}
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const auto BACKUPWORKSPACE = BACKUPMON->activeWorkspace > 0 ? std::to_string(BACKUPMON->activeWorkspace) : "name:" + g_pCompositor->getWorkspaceByID(BACKUPMON->activeWorkspace)->m_szName;
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// snap cursor
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// snap cursor
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, BACKUPMON->vecPosition.x + BACKUPMON->vecTransformedSize.x / 2.f, BACKUPMON->vecPosition.y + BACKUPMON->vecTransformedSize.y / 2.f);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, BACKUPMON->vecPosition.x + BACKUPMON->vecTransformedSize.x / 2.f, BACKUPMON->vecPosition.y + BACKUPMON->vecTransformedSize.y / 2.f);
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