input: Ignore some input events when focus is on a layer surface (#4306)

* No motion events with focus on LS on workspace change

* Don't check scroll events on decorations with focus on LS
This commit is contained in:
dranull
2024-01-01 12:02:16 +00:00
committed by GitHub
parent 46997a7643
commit 7c1ac58a4b
2 changed files with 12 additions and 8 deletions

View File

@@ -687,11 +687,13 @@ void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
if (!passEvent)
return;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
if (!m_bLastFocusOnLS) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;
}
wlr_seat_pointer_notify_axis(g_pCompositor->m_sSeat.seat, e->time_msec, e->orientation, factor * e->delta, std::round(factor * e->delta_discrete), e->source);
}