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input: Ignore some input events when focus is on a layer surface (#4306)
* No motion events with focus on LS on workspace change * Don't check scroll events on decorations with focus on LS
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@@ -880,10 +880,12 @@ void CKeybindManager::changeworkspace(std::string args) {
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} else
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pWorkspaceToChangeTo->rememberPrevWorkspace(PCURRENTWORKSPACE);
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if (!g_pCompositor->m_pLastFocus)
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g_pInputManager->simulateMouseMovement();
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else
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if (!g_pInputManager->m_bLastFocusOnLS) {
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if (g_pCompositor->m_pLastFocus)
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g_pInputManager->sendMotionEventsToFocused();
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else
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g_pInputManager->simulateMouseMovement();
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}
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}
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void CKeybindManager::fullscreenActive(std::string args) {
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@@ -687,11 +687,13 @@ void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
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if (!passEvent)
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return;
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if (!m_bLastFocusOnLS) {
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
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const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
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if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
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return;
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}
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wlr_seat_pointer_notify_axis(g_pCompositor->m_sSeat.seat, e->time_msec, e->orientation, factor * e->delta, std::round(factor * e->delta_discrete), e->source);
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}
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