Added rendertime no overlay

This commit is contained in:
vaxerski
2022-05-28 17:40:57 +02:00
parent 8c10857f14
commit 7d442d4851
3 changed files with 46 additions and 3 deletions

View File

@@ -11,6 +11,16 @@ void CHyprMonitorDebugOverlay::renderData(SMonitor* pMonitor, float µs) {
m_pMonitor = pMonitor;
}
void CHyprMonitorDebugOverlay::renderDataNoOverlay(SMonitor* pMonitor, float µs) {
m_dLastRenderTimesNoOverlay.push_back(µs / 1000.f);
if (m_dLastRenderTimesNoOverlay.size() > (long unsigned int)pMonitor->refreshRate)
m_dLastRenderTimesNoOverlay.pop_front();
if (!m_pMonitor)
m_pMonitor = pMonitor;
}
void CHyprMonitorDebugOverlay::frameData(SMonitor* pMonitor) {
m_dLastFrametimes.push_back(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_tpLastFrame).count() / 1000.f);
@@ -46,6 +56,12 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
}
avgRenderTime /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
float avgRenderTimeNoOverlay = 0;
for (auto& rt : m_dLastRenderTimesNoOverlay) {
avgRenderTimeNoOverlay += rt;
}
avgRenderTimeNoOverlay /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
const float FPS = 1.f / (avgFrametime / 1000.f); // frametimes are in ms
const float idealFPS = m_dLastFrametimes.size();
@@ -94,6 +110,13 @@ int CHyprMonitorDebugOverlay::draw(int offset) {
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX) maxX = cairoExtents.width;
yOffset += 11;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = std::string("Avg Rendertime (no overlay): " + std::to_string((int)avgRenderTimeNoOverlay) + "." + std::to_string((int)(avgRenderTimeNoOverlay * 10.f) % 10) + "ms");
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX) maxX = cairoExtents.width;
yOffset += 11;
g_pHyprRenderer->damageBox(&m_wbLastDrawnBox);
@@ -107,6 +130,10 @@ void CHyprDebugOverlay::renderData(SMonitor* pMonitor, float µs) {
m_mMonitorOverlays[pMonitor].renderData(pMonitor, µs);
}
void CHyprDebugOverlay::renderDataNoOverlay(SMonitor* pMonitor, float µs) {
m_mMonitorOverlays[pMonitor].renderDataNoOverlay(pMonitor, µs);
}
void CHyprDebugOverlay::frameData(SMonitor* pMonitor) {
m_mMonitorOverlays[pMonitor].frameData(pMonitor);
}