mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-07 07:31:53 -07:00
debug: added manual_crash
This commit is contained in:
@@ -258,3 +258,36 @@ void main() {
|
||||
gl_FragColor = pixColor * alpha;
|
||||
}
|
||||
)#";
|
||||
|
||||
static const std::string FRAGGLITCH = R"#(
|
||||
precision mediump float;
|
||||
varying vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
uniform float time;
|
||||
uniform float distort;
|
||||
uniform vec2 screenSize;
|
||||
|
||||
float rand(float co){
|
||||
return fract(sin(dot(vec2(co, co), vec2(12.9898, 78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float ABERR_OFFSET = 4.0 * (distort / 5.5);
|
||||
float TEAR_AMOUNT = 9000.0 * (1.0 - (distort / 5.5));
|
||||
float TEAR_BANDS = 108.0 / 2.0 * (distort / 5.5) * 2.0;
|
||||
|
||||
float offset = (mod(rand(floor(v_texcoord.y * TEAR_BANDS)) * 318.772 * time, 20.0) - 10.0) / TEAR_AMOUNT;
|
||||
|
||||
vec2 pixCoord = vec2(v_texcoord.x + offset, v_texcoord.y);
|
||||
vec4 pixColor = texture2D(tex, pixCoord);
|
||||
vec4 pixColorLeft = texture2D(tex, pixCoord + vec2(ABERR_OFFSET / screenSize.x, 0));
|
||||
vec4 pixColorRight = texture2D(tex, pixCoord + vec2(-ABERR_OFFSET / screenSize.x, 0));
|
||||
|
||||
pixColor[0] = pixColorLeft[0];
|
||||
pixColor[2] = pixColorRight[2];
|
||||
|
||||
pixColor[0] += distort / 90.0;
|
||||
|
||||
gl_FragColor = pixColor;
|
||||
}
|
||||
)#";
|
Reference in New Issue
Block a user