surface/wayland: conform to small surface requirements

do not stretch small surfaces, instead center them if they fit.
This commit is contained in:
Vaxry
2023-10-20 20:15:41 +01:00
parent bab2f6a664
commit 7f35f33b4c
7 changed files with 74 additions and 12 deletions

View File

@@ -23,9 +23,23 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->pMonitor->output, &outputX, &outputY);
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface)
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else { // here we clamp to 2, these might be some tiny specks
// however, if surface buffer w / h < box, we need to adjust them
auto* const PSURFACE = CWLSurface::surfaceFromWlr(surface);
if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees m_pOwner */) {
const auto CORRECT = PSURFACE->correctSmallVec();
windowBox.x += CORRECT.x;
windowBox.y += CORRECT.y;
windowBox.width = (double)surface->current.buffer_width * (PSURFACE->m_pOwner->m_vRealSize.vec().x / PSURFACE->m_pOwner->m_vReportedSize.x);
windowBox.height = (double)surface->current.buffer_height * (PSURFACE->m_pOwner->m_vRealSize.vec().y / PSURFACE->m_pOwner->m_vReportedSize.y);
}
} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
// adjust subsurfaces to the window
@@ -1392,6 +1406,13 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, dou
if (g_pCompositor->m_bUnsafeState)
return;
auto* const PSURFACE = CWLSurface::surfaceFromWlr(pSurface);
if (PSURFACE && PSURFACE->m_pOwner && PSURFACE->small()) {
const auto CORRECTION = PSURFACE->correctSmallVec();
x += CORRECTION.x;
y += CORRECTION.y;
}
CRegion damageBox;
wlr_surface_get_effective_damage(pSurface, damageBox.pixman());
if (scale != 1.0)