Added clipping support, clip windows on slide anim

This commit is contained in:
vaxerski
2022-10-07 10:35:17 +01:00
parent fd379db846
commit 7faa3c367d
3 changed files with 96 additions and 20 deletions

View File

@@ -248,6 +248,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_pCurrentWindow = pWindow;
// clip box for animated offsets
if (const auto OFFVEC = PWORKSPACE->m_vRenderOffset.vec(); OFFVEC != Vector2D()) {
g_pHyprOpenGL->m_RenderData.clipBox = {(int)OFFVEC.x, (int)OFFVEC.y, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y };
scaleBox(&g_pHyprOpenGL->m_RenderData.clipBox, pMonitor->scale);
} else {
g_pHyprOpenGL->m_RenderData.clipBox = {0, 0, 0, 0};
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
@@ -289,6 +298,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = { 0, 0, 0, 0 };
}
void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) {