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groupbar: unify title rendering
moves the text renderer to the unified opengl impl
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@@ -218,7 +218,7 @@ class CHyprOpenGLImpl {
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void bindBackOnMain();
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "");
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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