core: Add support for HDR and color management protocols (#8715)

This commit is contained in:
UjinT34
2025-01-07 21:32:50 +03:00
committed by GitHub
parent 95542e4488
commit 830350a1f7
18 changed files with 3000 additions and 0 deletions

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@@ -79,6 +79,8 @@ void CSurfacePassElement::draw(const CRegion& damage) {
DELTALESSTHAN(windowBox.height, data.surface->current.bufferSize.y, 3) /* off by one-or-two */ &&
(!data.pWindow || (!data.pWindow->m_vRealSize->isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
if (data.surface->colorManagement.valid())
Debug::log(TRACE, "FIXME: rendering surface with color management enabled, should apply necessary transformations");
g_pHyprRenderer->calculateUVForSurface(data.pWindow, data.surface, data.pMonitor->self.lock(), data.mainSurface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
// check for fractional scale surfaces misaligning the buffer size