internal: Protocol C++ Wraps + XDGOutput impl (#2733)

move to our own xdgoutput impl instead of wlr's
This commit is contained in:
Vaxry
2023-07-18 15:30:28 +02:00
committed by GitHub
parent 629e61c7a5
commit 8370a7fcc4
14 changed files with 284 additions and 88 deletions

View File

@@ -0,0 +1,31 @@
#pragma once
#include "WaylandProtocol.hpp"
class CMonitor;
struct SXDGOutput {
CMonitor* monitor = nullptr;
std::unique_ptr<CWaylandResource> resource;
wl_client* client = nullptr;
bool isXWayland = false;
};
class CXDGOutputProtocol : public IWaylandProtocol {
public:
CXDGOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void onManagerResourceDestroy(wl_resource* res);
void onOutputResourceDestroy(wl_resource* res);
void onManagerGetXDGOutput(wl_client* client, wl_resource* resource, uint32_t id, wl_resource* outputResource);
private:
void updateOutputDetails(SXDGOutput* pOutput);
void updateAllOutputs();
std::vector<std::unique_ptr<CWaylandResource>> m_vManagerResources;
std::vector<std::unique_ptr<SXDGOutput>> m_vXDGOutputs;
};