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internal: Protocol C++ Wraps + XDGOutput impl (#2733)
move to our own xdgoutput impl instead of wlr's
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31
src/protocols/XDGOutput.hpp
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31
src/protocols/XDGOutput.hpp
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#pragma once
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#include "WaylandProtocol.hpp"
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class CMonitor;
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struct SXDGOutput {
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CMonitor* monitor = nullptr;
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std::unique_ptr<CWaylandResource> resource;
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wl_client* client = nullptr;
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bool isXWayland = false;
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};
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class CXDGOutputProtocol : public IWaylandProtocol {
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public:
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CXDGOutputProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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void onManagerResourceDestroy(wl_resource* res);
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void onOutputResourceDestroy(wl_resource* res);
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void onManagerGetXDGOutput(wl_client* client, wl_resource* resource, uint32_t id, wl_resource* outputResource);
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private:
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void updateOutputDetails(SXDGOutput* pOutput);
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void updateAllOutputs();
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std::vector<std::unique_ptr<CWaylandResource>> m_vManagerResources;
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std::vector<std::unique_ptr<SXDGOutput>> m_vXDGOutputs;
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};
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