renderer: minor direct scanout fixes (#7594)

This commit is contained in:
Ikalco
2024-08-31 08:07:52 -05:00
committed by GitHub
parent 76b82fdde7
commit 838ed87d6f
3 changed files with 23 additions and 4 deletions

View File

@@ -832,6 +832,21 @@ bool CMonitor::attemptDirectScanout() {
// FIXME: make sure the buffer actually follows the available scanout dmabuf formats
// and comes from the appropriate device. This may implode on multi-gpu!!
const auto params = PSURFACE->current.buffer->buffer->dmabuf();
// scanout buffer isn't dmabuf, so no scanout
if (!params.success)
return false;
// entering into scanout, so save monitor format
if (lastScanout.expired())
prevDrmFormat = drmFormat;
if (drmFormat != params.format) {
output->state->setFormat(params.format);
drmFormat = params.format;
}
output->state->setBuffer(PSURFACE->current.buffer->buffer.lock());
output->state->setPresentationMode(tearingState.activelyTearing ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);