some fixes for xwayland windows and focus

This commit is contained in:
vaxerski
2022-04-24 17:42:59 +02:00
parent d798376330
commit 86bb95c125
2 changed files with 4 additions and 5 deletions

View File

@@ -449,6 +449,7 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
@@ -601,8 +602,6 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
// get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vPosition;
pWindow->m_vRealSize = pWindow->m_vSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
} else {
// if it now got fullscreen, make it fullscreen
@@ -616,10 +615,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
// apply new pos and size being monitors' box
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->moveWindowToTop(pWindow);
// we need to fix XWayland windows by sending them to NARNIA