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https://github.com/hyprwm/Hyprland.git
synced 2025-08-04 22:22:00 -07:00
optimization + revert one oopsie
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@@ -146,28 +146,30 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage, bool
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matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
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m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
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m_iWLROutputFb = m_iCurrentOutputFb;
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// ensure a framebuffer for the monitor exists
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecPixelSize) {
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m_mMonitorRenderResources[pMonitor].stencilTex.allocate();
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) {
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m_RenderData.pCurrentMonData->stencilTex.allocate();
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m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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createBGTextureForMonitor(pMonitor);
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}
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// bind the primary Hypr Framebuffer
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m_mMonitorRenderResources[pMonitor].primaryFB.bind();
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.pDamage = pDamage;
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@@ -186,7 +188,7 @@ void CHyprOpenGLImpl::end() {
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m_bEndFrame = true;
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0);
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m_bEndFrame = false;
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}
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@@ -447,10 +449,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
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// helper
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const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;
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const auto PMIRRORSWAPFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorSwapFB;
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const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
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const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
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CFramebuffer* currentRenderToFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB;
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CFramebuffer* currentRenderToFB = &m_RenderData.pCurrentMonData->primaryFB;
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// declare the draw func
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auto drawPass = [&](CShader* pShader, pixman_region32_t* pDamage) {
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@@ -503,7 +505,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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// draw the things.
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// first draw is prim -> mirr
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PMIRRORFB->bind();
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glBindTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex.m_iTarget, m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex.m_iTexID);
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glBindTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID);
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// damage region will be scaled, make a temp
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pixman_region32_t tempDamage;
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@@ -575,7 +577,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
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pixman_region32_fini(&inverseOpaque);
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// bind primary
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m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.bind();
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m_RenderData.pCurrentMonData->primaryFB.bind();
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// make a stencil for rounded corners to work with blur
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scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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@@ -732,7 +734,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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clear(CColor(0, 0, 0, 0)); // JIC
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wlr_box fullMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &fullMonBox, 255.f, 0);
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &fullMonBox, 255.f, 0);
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// restore original fb
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#ifndef GLES2
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