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renderer: Tearing implementation (#3441)
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@@ -245,6 +245,15 @@ void Events::listener_commitSubsurface(void* owner, void* data) {
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if (pNode->pSurface && pNode->pSurface->exists())
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g_pHyprRenderer->damageSurface(pNode->pSurface->wlr(), lx, ly, SCALE);
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if (pNode->pWindowOwner) {
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// tearing: if solitary, redraw it. This still might be a single surface window
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->pWindowOwner->m_iMonitorID);
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if (PMONITOR->solitaryClient == pNode->pWindowOwner && pNode->pWindowOwner->canBeTorn() && PMONITOR->canTear) {
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PMONITOR->nextRenderTorn = true;
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g_pHyprRenderer->renderMonitor(PMONITOR);
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}
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}
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}
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void Events::listener_destroySubsurface(void* owner, void* data) {
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