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renderer: Tearing implementation (#3441)
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@@ -118,7 +118,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (*PZOOMFACTOR != 1.f)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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if (!PMONITOR->solitaryClient) // if there is a solitary client we can't schedule a frame here, this will completely fuck up drm
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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CWindow* forcedFocus = m_pForcedFocus;
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