core: Add clang-tidy (#8664)

This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
This commit is contained in:
Vaxry
2024-12-07 18:51:18 +01:00
committed by GitHub
parent b1e5cc66bd
commit 8bbeee1173
118 changed files with 720 additions and 679 deletions

View File

@@ -2,11 +2,11 @@
#include "../managers/AnimationManager.hpp"
#include "../config/ConfigManager.hpp"
CBaseAnimatedVariable::CBaseAnimatedVariable(ANIMATEDVARTYPE type) : m_Type(type) {
CBaseAnimatedVariable::CBaseAnimatedVariable(eAnimatedVarType type) : m_Type(type) {
; // dummy var
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, AVARDAMAGEPOLICY policy) {
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;
m_pWindow = pWindow;
@@ -14,7 +14,7 @@ void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWIN
m_bDummy = false;
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, AVARDAMAGEPOLICY policy) {
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;
m_pLayer = pLayer;
@@ -22,7 +22,7 @@ void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS
m_bDummy = false;
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, AVARDAMAGEPOLICY policy) {
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;
m_pWorkspace = pWorkspace;
@@ -30,7 +30,7 @@ void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWOR
m_bDummy = false;
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, AVARDAMAGEPOLICY policy) {
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, eAVarDamagePolicy policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;