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core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
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@@ -868,7 +868,7 @@ void CInputManager::newVirtualKeyboard(SP<CVirtualKeyboardV1Resource> keyboard)
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void CInputManager::setupKeyboard(SP<IKeyboard> keeb) {
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static auto PDPMS = CConfigValue<Hyprlang::INT>("misc:key_press_enables_dpms");
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m_vHIDs.push_back(keeb);
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m_vHIDs.emplace_back(keeb);
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try {
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keeb->hlName = getNameForNewDevice(keeb->deviceName);
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@@ -1016,7 +1016,7 @@ void CInputManager::newMouse(SP<Aquamarine::IPointer> mouse) {
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}
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void CInputManager::setupMouse(SP<IPointer> mauz) {
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m_vHIDs.push_back(mauz);
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m_vHIDs.emplace_back(mauz);
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try {
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mauz->hlName = getNameForNewDevice(mauz->deviceName);
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@@ -1495,7 +1495,7 @@ void CInputManager::disableAllKeyboards(bool virt) {
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void CInputManager::newTouchDevice(SP<Aquamarine::ITouch> pDevice) {
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const auto PNEWDEV = m_vTouches.emplace_back(CTouchDevice::create(pDevice));
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m_vHIDs.push_back(PNEWDEV);
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m_vHIDs.emplace_back(PNEWDEV);
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try {
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PNEWDEV->hlName = getNameForNewDevice(PNEWDEV->deviceName);
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