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core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
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@@ -19,9 +19,9 @@ CWLSHMBuffer::CWLSHMBuffer(SP<CWLSHMPoolResource> pool_, uint32_t id, int32_t of
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stride = stride_;
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fmt = fmt_;
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offset = offset_;
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opaque = FormatUtils::isFormatOpaque(FormatUtils::shmToDRM(fmt_));
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opaque = NFormatUtils::isFormatOpaque(NFormatUtils::shmToDRM(fmt_));
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texture = makeShared<CTexture>(FormatUtils::shmToDRM(fmt), (uint8_t*)pool->data + offset, stride, size_);
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texture = makeShared<CTexture>(NFormatUtils::shmToDRM(fmt), (uint8_t*)pool->data + offset, stride, size_);
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resource = CWLBufferResource::create(makeShared<CWlBuffer>(pool_->resource->client(), 1, id));
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@@ -56,7 +56,7 @@ Aquamarine::SSHMAttrs CWLSHMBuffer::shm() {
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Aquamarine::SSHMAttrs attrs;
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attrs.success = true;
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attrs.fd = pool->fd;
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attrs.format = FormatUtils::shmToDRM(fmt);
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attrs.format = NFormatUtils::shmToDRM(fmt);
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attrs.size = size;
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attrs.stride = stride;
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attrs.offset = offset;
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@@ -76,11 +76,11 @@ bool CWLSHMBuffer::good() {
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}
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void CWLSHMBuffer::update(const CRegion& damage) {
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texture->update(FormatUtils::shmToDRM(fmt), (uint8_t*)pool->data + offset, stride, damage);
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texture->update(NFormatUtils::shmToDRM(fmt), (uint8_t*)pool->data + offset, stride, damage);
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}
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CSHMPool::CSHMPool(int fd_, size_t size_) : fd(fd_), size(size_) {
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data = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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CSHMPool::CSHMPool(int fd_, size_t size_) : fd(fd_), size(size_), data(mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0)) {
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;
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}
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CSHMPool::~CSHMPool() {
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