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ctm: disable fade animation by default on nvidia
Fixes #8891, the nvidia driver dies when we spam CTM too much.
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@@ -1289,6 +1289,24 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{false},
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},
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SConfigOptionDescription{
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.value = "render:expand_undersized_textures",
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.description = "Whether to expand textures that have not yet resized to be larger, or to just stretch them instead.",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "render:xp_mode",
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.description = "Disable back buffer and bottom layer rendering.",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "render:ctm_animation",
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.description = "Whether to enable a fade animation for CTM changes (hyprsunset). 2 means 'auto' (Yes on everything but Nvidia).",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{2, 0, 2},
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},
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/*
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* cursor:
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