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renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
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@@ -107,8 +107,6 @@ class CMonitor {
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CMonitor* pMirrorOf = nullptr;
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std::vector<CMonitor*> mirrors;
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CRegion lastFrameDamage; // stores last frame damage
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// for tearing
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CWindow* solitaryClient = nullptr;
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