renderer: add simple color management (#9506)

Adds proper color management and transformations for CM surfaces.
This commit is contained in:
UjinT34
2025-03-14 02:15:18 +03:00
committed by GitHub
parent e86d3a14e4
commit 8c97cb7858
14 changed files with 823 additions and 179 deletions

View File

@@ -1378,6 +1378,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
SConfigOptionDescription{
.value = "render:cm_fs_passthrough",
.description = "Passthrough color settings for fullscreen apps when possible",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
/*
* cursor:
@@ -1764,18 +1770,6 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
SConfigOptionDescription{
.value = "experimental:wide_color_gamut",
.description = "force wide color gamut for all supported outputs",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{false},
},
SConfigOptionDescription{
.value = "experimental:hdr",
.description = "force static hdr for all supported outputs",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{false},
},
SConfigOptionDescription{
.value = "experimental:xx_color_management_v4",
.description = "enable color management protocol",